Procedural Material: Snow

I wanted to Create a procedural material for my Village scene 100% in substance designer. I took advantage of the parameters and the multiswitch node to have the height maps run through the pipeline. I made 6 different height maps with then blend in pairs to create different dirt surfaces for my scene.

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Nikolaos kaltsogiannis snow material 03

Snow with Soldier footprints and chicken footprints.

Nikolaos kaltsogiannis snow material 02
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