Procedural Material: Snow

Store: https://www.artstation.com/nickoxart/store/376v/procedural-snow-material-3-variations
I wanted to Create a procedural material for my Village scene 100% in substance designer. I took advantage of the parameters and the multiswitch node to have the height maps run through the pipeline. I made 6 different height maps with then blend in pairs to create different snow surfaces for my scene.

Read More: https://nickoxart.artstation.com/pages/divisionblindee

Snow with Soldier footprints and chicken footprints.

Snow with Soldier footprints and chicken footprints.