I'm a creative systems thinker with a deep love for building, whether it’s art, teams, workflows, or ideas. I lead by enabling others, designing structure where it’s needed, and removing friction wherever I find it.
Artist at heart, leader by nature, I work at the intersection of craft and strategy, mentoring artists, improving pipelines, and solving problems across disciplines
I care deeply about the work, the product, the quality, the intention, the why, and the how, but just as much about the people and the processes behind it.
I believe in structured iteration, strong alignment, and building environments where creativity can thrive without chaos.
Alongside my leadership and management responsibilities, I remain hands-on, contributing directly to art and game development when needed. Whether it's refining visuals, shaping tools, or building systems from the ground up, I stay connected to the craft as much as the direction.
Driven by curiosity, grounded in practice, and always pushing for better, with clarity, intent, and collaboration at the core.
Character artist working on the goals game
Character artist. I worked on different projects both new and old.
During my internship at Paradox I worked on different games such as Imperator Rome, Stellaris and Hearts of Iron. Not all of the assets were used in the final products since They were more like test assignments rather than production tasks.
I supported both the Environment and the character team. Awesome people and I am very happy that i did my internship at Paradox
FutureGames is a higher vocational game development education located in Stockholm, Sweden.
The teachers are people from the gaming industry with real world game development experience.
In addition we are making several game projects during our education where we are judged by a panel of industry professionals in every milestone in order to help us make our projects according to today's industry standards.
My responsibilities include: Creating high poly an low poly assets, texturing of game assets, re-skin existing assets, create materials in UE4, incorporate the assets in the game engine ready to be used.
I Worked as a 3D Art Tutor / at Future Games’ preparatory course.
My responsibility was to help future applicants with 3D modeling, Texturing, Lighting,
Art Pipelines & Game Development as well as Unreal Engine 4 & Unity 5.
I also helped with Software Education like Maya, Substance Painter, Photoshop, ZBrush etc.
Game Art in Forsbergs Skola is a higher vocational education where the teachers are people from the gaming industry with real world game development experience.
In addition we are making a wide variety of game projects including Board Games, Escape Rooms and ofc digital games in Unity 5 or Unreal Engine 4