I am a motivated and passionate 3D artist with the ability to create quality work mainly focusing on Character / Hard Surface art.
As a Developer, I have an excellent understanding of game art pipelines and processes. In addition, I have a huge interest in procedural modeling and texturing in Houdini and Substance Suite. I always try to incorporate proceduralism in my projects.
I have lived and worked in 2 different countries and learned to work and communicate in diverse teams. I have the ability to adapt quickly, find solutions, work with deadlines and under pressure.
After my internship at Paradox I joined the character art team. I am working on different projects both new and old.
During my internship at Paradox I worked on different games such as Imperator Rome, Stellaris and Hearts of Iron. Not all of the assets were used in the final products since They were more like test assignments rather than production tasks.
I supported both the Environment and the character team. Awesome people and I am very happy that i did my internship at Paradox
FutureGames is a higher vocational game development education located in Stockholm, Sweden.
The teachers are people from the gaming industry with real world game development experience.
In addition we are making several game projects during our education where we are judged by a panel of industry professionals in every milestone in order to help us make our projects according to today's industry standards.
My responsibilities include: Creating high poly an low poly assets, texturing of game assets, re-skin existing assets, create materials in UE4, incorporate the assets in the game engine ready to be used.
I Worked as a 3D Art Tutor / at Future Games’ preparatory course.
My responsibility was to help future applicants with 3D modeling, Texturing, Lighting,
Art Pipelines & Game Development as well as Unreal Engine 4 & Unity 5.
I also helped with Software Education like Maya, Substance Painter, Photoshop, ZBrush etc.
Game Art in Forsbergs Skola is a higher vocational education where the teachers are people from the gaming industry with real world game development experience.
In addition we are making a wide variety of game projects including Board Games, Escape Rooms and ofc digital games in Unity 5 or Unreal Engine 4