I am a motivated and passionate 3D artist with the ability to create quality work mainly focusing on hard surface/environment art.
As a Developer, I have an excellent understanding of game art pipelines and processes. In addition, I have a huge interest in procedural modelling and texturing in Houdini and Substance Suite. I always try to incorporate proceduralism in my projects.
I have lived and worked in 2 different countries and learned to work and communicate in diverse teams. I have the ability to adapt quickly, find solutions, work with deadlines and under pressure.
FutureGames is a higher vocational game development education located in Stockholm, Sweden.
The teachers are people from the gaming industry with real world game development experience.
In addition we are making several game projects during our education where we are judged by a panel of industry professionals in every milestone in order to help us make our projects according to today's industry standards.
My responsibilities include: Creating high poly an low poly assets, texturing of game assets, re-skin existing assets, create materials in UE4, incorporate the assets in the game engine ready to be used.
I Worked as a 3D Art Tutor / at Future Games’ preparatory course.
My responsibility was to help future applicants with 3D modeling, Texturing, Lighting,
Art Pipelines & Game Development as well as Unreal Engine 4 & Unity 5.
I also helped with Software Education like Maya, Substance Painter, Photoshop, ZBrush etc.
Game Art in Forsbergs Skola is a higher vocational education where the teachers are people from the gaming industry with real world game development experience.
In addition we are making a wide variety of game projects including Board Games, Escape Rooms and ofc digital games in Unity 5 or Unreal Engine 4