Nikolaos Kaltsogiannis
Nikolaos Kaltsogiannis
Character Artist @ Paradox
Stockholm, Sweden

Summary

I am a motivated and passionate 3D artist with the ability to create quality work mainly focusing on Character / Hard Surface art.
As a Developer, I have an excellent understanding of game art pipelines and processes. In addition, I have a huge interest in procedural modeling and texturing in Houdini and Substance Suite. I always try to incorporate proceduralism in my projects.
I have lived and worked in 2 different countries and learned to work and communicate in diverse teams. I have the ability to adapt quickly, find solutions, work with deadlines and under pressure.

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Skills

Hard Surface Modeling3D ModelingDigital SculptingEnvironment ArtCharacter ModelingCreature ModelingGame Developmentprocedural TexturingPBR TexturingTexturingRealistic TexturingHandpainted TexturingOrganic ModelingHigh-poly ModelingLow Poly ModeligngUV MappingWeapon ModelingProp Modeling3D PrintingTexture Baking3D ArtConcept Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marvelous Designer
Marvelous Designer
Blender
Blender
Substance B2M
Substance B2M
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Mixer
Mixer
Quixel Suite
Quixel Suite
xNormal
xNormal
SpeedTree
SpeedTree
3DCoat
3DCoat
Illustrator
Illustrator
TortoiseSVN
TortoiseSVN
Perforce
Perforce

Productions

  • Imperator cover 01
    • Video Game
      Imperator Rome
    • Year
      2019
    • Role
      3D Artist / Character Artist / Environment Artist
    • Company
      Paradox Interactive
  • Stellaris cover
    • Video Game
      Stellaris
    • Year
      2016
    • Role
      3D Artist
    • Company
      Paradox Interactive
  • Hoi4 cover
    • Video Game
      Hearts Of Iron IV
    • Year
      2016
    • Role
      3D Artist / Hard Surface Artist
    • Company
      Paradox Interactive
  • Project cover 2
    • Video Game
      Dark Storm Ascension
    • Year
      2018
    • Role
      3D Artist / Environment Artist
    • Company
      Fenrir Studios
  • Cover image
    • Video Game
      CoDependence Day
    • Year
      2018
    • Role
      3D Artist / Environment Artist / VFX Artist / Scrum Master
    • Company
      Futuregames - School
  • Mondi cover image 3
    • Video Game
      Mondi
    • Year
      2018
    • Role
      3D Artist / Environment Artist / Character Artist / VFX Artist
    • Company
      Futuregames - School
  • Subow cover image 01
    • Video Game
      Subow
    • Year
      2017
    • Role
      3D Artist / Environment Artist / Character Artist / Concept Artist
    • Company
      Futuregames - School
  • Cover image
    • Video Game
      Ark : Survival Evolved - The Island Mod
    • Year
      2017
    • Role
      3D Artist / Environment Artist / 2D Artist
    • Company
      Forsbergs - School
  • Samhain cover
    • Video Game
      Castle Samhain
    • Year
      2017
    • Role
      3D Artist / Environment Artist
    • Company
      Forsbergs - School
  • Cover image
    • Video Game
      Martyr
    • Year
      2017
    • Role
      3D Artist / Environment Artist / 2D Artist
    • Company
      Forsbergs - School
  • Cover image
    • Video Game
      Connect
    • Year
      2016
    • Role
      3D Artist / Environment Artist / 2D Artist
    • Company
      Forsbergs - School
  • Cover image 02
    • Video Game
      Dark Matter
    • Year
      2016
    • Role
      3D Artist / Environment Artist / Character Artist
    • Company
      Forsbergs - School
  • Cover image
    • Board & Card Games
      Jag Vill Hem
    • Year
      2016
    • Role
      3D Artist / Environment Artist / 2D Artist
    • Company
      Forsbergs - School

Experience

  • Character Artist at Paradox Interactive
    Stockholm, Sweden
    May 2019 - Present

    After my internship at Paradox, I joined the character art team. I am working on different projects both new and old.

  • Character - Hard Surface - Environment at Freelance 3D Artist
    Stockholm, Sweden
    April 2015 - Present

  • 3D Artist Intern at Paradox Interactive
    Stockholm, Sweden
    November 2018 - May 2019

    During my internship at Paradox I worked on different games such as Imperator Rome, Stellaris and Hearts of Iron. Not all of the assets were used in the final products since They were more like test assignments rather than production tasks.

    I supported both the Environment and the character team. Awesome people and I am very happy that i did my internship at Paradox

  • Futuregames Student at Futuregames
    Stockholm, Sweden
    September 2017 - August 2019

    FutureGames is a higher vocational game development education located in Stockholm, Sweden.

    The teachers are people from the gaming industry with real world game development experience.

    In addition we are making several game projects during our education where we are judged by a panel of industry professionals in every milestone in order to help us make our projects according to today's industry standards.

  • 3D Artist at Fenrir Studios
    December 2016 - July 2018

    My responsibilities include: Creating high poly an low poly assets, texturing of game assets, re-skin existing assets, create materials in UE4, incorporate the assets in the game engine ready to be used.

  • 3D Art Tutor at Futuregames
    Stockholm, Sweden
    February 2018 - May 2018

    I Worked as a 3D Art Tutor / at Future Games’ preparatory course.

    My responsibility was to help future applicants with 3D modeling, Texturing, Lighting,

    Art Pipelines & Game Development as well as Unreal Engine 4 & Unity 5.

    I also helped with Software Education like Maya, Substance Painter, Photoshop, ZBrush etc.

  • Game Art at Forsbergs Skola
    Stockholm, Sweden
    August 2016 - June 2017

    Game Art in Forsbergs Skola is a higher vocational education where the teachers are people from the gaming industry with real world game development experience.

    In addition we are making a wide variety of game projects including Board Games, Escape Rooms and ofc digital games in Unity 5 or Unreal Engine 4