Srore: https://www.artstation.com/nickoxart/store/NKXd/procedural-dirt-ground-material-3-variations,
I wanted to Create a procedural material for my Village scene 100% in substance designer. I took advantage of the parameters and the multiswitch node to have the height maps run through the pipeline. I made 6 different height maps with then blend in pairs to create different dirt surfaces for my scene.
Read More: https://nickoxart.artstation.com/pages/divisionblindee