Procedural Material: Ground Dirt

I wanted to Create a procedural material for my Village scene 100% in substance designer. I took advantage of the parameters and the multiswitch node to have the height maps run through the pipeline. I made 6 different height maps with then blend in pairs to create different dirt surfaces for my scene.

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Nikolaos kaltsogiannis dirt material 04

Dirt Ground with leaves grass and rocks.

Nikolaos kaltsogiannis dirt material 03

Dirt Ground with leaves small rocks and grass.

Nikolaos kaltsogiannis dirt material 02

Dirt Ground.