Procedural Material: Sand

I wanted to Create a procedural material for my desert scene 100% in substance designer. I took advantage of the parameters and the multiswitch node to have the height maps run through the pipeline. I made 8 different height maps with then blend in pairs to create different sand surfaces for my scene.

Read More: https://nickoxart.artstation.com/pages/desertfox

Nikolaos kaltsogiannis the sand 02