Stylized Game Assets: Mondi

I am posting some of the props I made for the Mondi game project. I probably spend 3-6 hours per prop depending on how important the asset was. This includes: Concepting, Approval from the team's AD, High Poly & Low Poly Modeling, Texturing, Additional approval, Implementation into UE4, and testing. My process was: Start in Zbrush or Maya, make the high poly, then the low poly then the UVs and texture in painter with a custom pipeline material.
I had a very modular approach for making the meshes, where I reused bits and pieces to create more assets due to deadlines. For Ex: The vat prop is made from 15 parts, where later used to create the set dressing assets. The stool is set up in a way that we could have fast colour variations.

More About Mondi: https://nickoxart.com/projects/ydmgK?album_id=987937

Stylized Assets made for the game Mondi.

Stylized Assets made for the game Mondi.

Drone: 1 of the 3 Variations.

Drone: 1 of the 3 Variations.

Drone: 1 of the 3 Variations.

Drone: 1 of the 3 Variations.

Drone: 1 of the 3 Variations.

Drone: 1 of the 3 Variations.

Drone: in game with VFX. VFX by me.

Drone: in game with VFX. VFX by me.

Vat: 3 of the 6 Variations.

Vat: 3 of the 6 Variations.

Vat: 3 of the 6 Variations.

Vat: 3 of the 6 Variations.

Stool 3 Variations out of 6.

Stool 3 Variations out of 6.

Stool Texture Variations

Stool Texture Variations

Stool Texture Variations.

Stool Texture Variations.

Fire Extinguisher.

Fire Extinguisher.

Fire Extinguisher Texture Variations.

Fire Extinguisher Texture Variations.

Computer with Keyboard.

Computer with Keyboard.

Computer with Keyboard and some Stationary in the background.

Computer with Keyboard and some Stationary in the background.

Main Character Sculpt by me. Textured & Animation by Jona Marklund.

Main Character Sculpt by me. Textured & Animation by Jona Marklund.